Please use this identifier to cite or link to this item: http://dspace.unimap.edu.my:80/xmlui/handle/123456789/74902
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dc.contributor.authorFadhilah, Mat Yamin-
dc.contributor.authorWan Hussain, Wan Ishak-
dc.contributor.authorNorsiah, Hami-
dc.date.accessioned2022-04-05T01:57:04Z-
dc.date.available2022-04-05T01:57:04Z-
dc.date.issued2021-
dc.identifier.citationJournal of Engineering Research and Education, vol.13, 2021, pages 14-21en_US
dc.identifier.issn1823-2981 (print)-
dc.identifier.issn2232-1098 (online)-
dc.identifier.urihttp://dspace.unimap.edu.my:80/xmlui/handle/123456789/74902-
dc.descriptionLink to publisher's homepage at http://jere.unimap.edu.myen_US
dc.description.abstractComputer games have been one of the potential approaches in education. The game has been adapted to aid teaching and learning (T&L) by capturing students' attention and making learning enjoyable. Games also serve as a virtual environment where students can explore and apply knowledge, gain experience and develop skills. In this study, a game called Hay Day was utilised as a teaching aid to help students comprehend Enterprise Resource Planning (ERP) subjects. The Hay Day is an agricultural simulation game in which the player must plan, organize, and manage available resources in order to optimise productivity, profit, and rewards. Students must use what they have learned in class in order to reach the goal. Once the course is completed, students' acceptance of using Hay Day in their learning is assessed. The students’ marks for ERP topic are also compared to the marks obtained by the previous semester's students. The results show that the vast majority of students have a thorough comprehension of the ERP topic. Students' acceptance of the game has an impact on their grasp of the problem since it helps them to put what they've learned into practice.en_US
dc.language.isoenen_US
dc.publisherUniversiti Malaysia Perlis (UniMAP)en_US
dc.subject.otherComputer gameen_US
dc.subject.otherTeaching and learningen_US
dc.subject.otherEnterprise resource planningen_US
dc.subject.otherTechnology acceptanceen_US
dc.subject.otherBlended learningen_US
dc.titleThe use of a game to teach enterprise resource planningen_US
dc.typeArticleen_US
dc.identifier.urlhttp://jere.unimap.edu.my-
dc.contributor.urlmy@uum.edu.myen_US
Appears in Collections:Journal of Engineering Research and Education (JERE)

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