Please use this identifier to cite or link to this item: http://dspace.unimap.edu.my:80/xmlui/handle/123456789/41728
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dc.contributor.authorAbdul Hakim, Azir-
dc.date.accessioned2016-05-29T04:49:23Z-
dc.date.available2016-05-29T04:49:23Z-
dc.date.issued2015-06-
dc.identifier.urihttp://dspace.unimap.edu.my:80/xmlui/handle/123456789/41728-
dc.descriptionAccess is limited to UniMAP community.en_US
dc.description.abstract3d Geometry model construction and manipulation were applied to create a 3D educational game. Equations are included to test 7-8 year old students of their understanding in Mathematics with scores for each answer they answered correctly. This game is written in C++ language with OpenGL included in Eclipse IDE. Nowadays, OpenGL are less likely to be used by game developers in developing their games. OpenGL is used to create an educational game to show that OpenGL have the capabilities to achieved the same level of performance as DirectX as well as to help learning sessions more fun and interesting for students with the game 3D models and animation.en_US
dc.language.isoenen_US
dc.publisherUniversiti Malaysia Perlis (UniMAP)en_US
dc.subject3D educational gameen_US
dc.subjectOpenGLen_US
dc.subject3D Geometry modelen_US
dc.subjectGame developersen_US
dc.title3D geometry model construction and manipulation using OpenGLen_US
dc.typeLearning Objecten_US
dc.contributor.advisorSalina Mohd Asien_US
dc.publisher.departmentSchool of Computer and Communication Engineeringen_US
Appears in Collections:School of Computer and Communication Engineering (FYP)

Files in This Item:
File Description SizeFormat 
Abstract,Acknowledgement.pdf174.45 kBAdobe PDFView/Open
Introduction.pdf125.87 kBAdobe PDFView/Open
Literature Review.pdf258.29 kBAdobe PDFView/Open
Methodology.pdf1.29 MBAdobe PDFView/Open
Results and Discussion.pdf214.33 kBAdobe PDFView/Open
Conclusion and Recommendation.pdf123.67 kBAdobe PDFView/Open
Reference and Appendix.pdf149.79 kBAdobe PDFView/Open


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